﻿namespace Rvz.Game.Main.Rules.Waves
{
    public class WaveLevelTwo : IWaveLevel
    {
        public string LevelDescription { get { return "Level Two"; } }
        public int TotalZombiesOnLevel { get { return 30; } }
        public int MaxZombiesOnScreen { get { return 15; } }
        public float ZombieToughnessModifier { get { return 1.2f; } }
        public float ZombieSpeedModifier { get { return 1.2f; } }
        public float ZombieDamageModififier { get { return 1.2f; } }

        public IWaveLevel TransitionToNextLevel()
        {
            return new WaveLevelThree();
        }
    }
}
